Fantasy Gate Environment

This is a scene I put together and rendered in Marmoset Toolbag. I began by blocking out the scene in Maya. I then took the rocks and the archway objects into ZBrush and sculpted out the high res mesh. I took those objects into Substance Painter and baked out the normal maps and proceeded to create the materials. I took a different approach for the ground. I created a few materials in Substance designer that I used to paint within Substance Painter. Once I had the objects and the materials created I took them into Marmoset toolbag to render.

Rock Sculpt01: (left) Zbrush sculpt (right) Low poly mesh

Rock Sculpt01: (left) Zbrush sculpt (right) Low poly mesh

Rock Sculpt02: (left) Zbrush sculpt (right) Low poly mesh

Rock Sculpt02: (left) Zbrush sculpt (right) Low poly mesh

Stone Column: (left) Zbrush sculpt (right) Low poly mesh

Stone Column: (left) Zbrush sculpt (right) Low poly mesh

Stone Archway: (top) Zbrush sculpt (bottom) Low poly mesh

Stone Archway: (top) Zbrush sculpt (bottom) Low poly mesh

Cobblestone Material

Cobblestone Material

Cobblestone Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion

Cobblestone Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion

Dirt Material

Dirt Material

Dirt Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion

Dirt Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion

Rocky Dirt Material

Rocky Dirt Material

Rocky Dirt Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion

Rocky Dirt Texture Maps: Diffuse, Normal, Roughness, Ambient Occlusion