This is a scene I put together and rendered in Marmoset Toolbag. I began by blocking out the scene in Maya. I then took the rocks and the archway objects into ZBrush and sculpted out the high res mesh. I took those objects into Substance Painter and baked out the normal maps and proceeded to create the materials. I took a different approach for the ground. I created a few materials in Substance designer that I used to paint within Substance Painter. Once I had the objects and the materials created I took them into Marmoset toolbag to render.