Matt Wood
Matt Wood
Sr. Env Artist / World Builder / 3D Generalist
Salt Lake City, United States

Summary

Hello, my name is Matt Wood. I have worked as a professional artist in the 3D industry for nearly two decades. During this time I have had the opportunity to work on a variety of projects. From large AAA productions to small indie games. The art styles of these projects have ranged from stylized and cartoony to highly realistic. During my career, I have focused on all aspects of environment art. This includes building block out and proxy objects for early map building, creating props, worldbuilding and set dressing, material creation, setting up lighting, and game optimization. I have also been involved with character creation, vehicles, fx, and product rendering. I thrive in a team environment and I approach my work looking for any opportunity to grow as an artist.

Proficient in:
*Hard surface and organic modeling techniques
*Current PBR lighting and texturing workflows
*Hand-painted textures for stylized visuals
*Strong understanding of art fundamentals, color theory, light theory, and design
*Creating high fidelity textures using high res sculpts
*Up to date with current industry tools such as Substance, Quixel, Zbrush, Maya, and Photoshop
*Experience developing with Unity, Unreal and proprietary engines
*Flexible to changing schedules and tight deadlines
*Being team-oriented and working well with art directors, designers, and programmers
*Ability to be autonomous and work with a limited concept
*Mentoring junior artists
* Optimizing and working within engine constraints set by designers and programmers

Out of work, I enjoy spending time with my family. We enjoy biking, longboarding, and hiking together. If you saw me in person you wouldn't catch me without my sketchbook. I continue my art outside of work and enjoy sketching, figure drawing, and painting.

Resume PDF

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Skills

Concept ArtRendering3D ModelingLightingZBrushPhotoshopWorld BuildingMayaColor ManagementProject ManagementTexture BakingMaterial CreationUnreal EngineSubstance PainterUnity EngineSubstance DesignerPBR workflowProcedural MaterialsGame OptimizationBlockout

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Alchemy
Alchemy
Megascans
Megascans
Quixel Mixer
Quixel Mixer

Experience

  • Senior Environment Artist II at Lost Boys Interactive
    Salt Lake City, US
    March 2023 - September 2024

  • Senior Environment Artist at EA
    Salt Lake City, US
    June 2021 - February 2023

  • Senior 3D Artist at Allegion
    Carmel, IN
    April 2018 - June 2021

  • Senior Artist at CastAR
    Salt Lake City
    November 2016 - June 2017

  • Senior Artist at Eat Sleep Play
    Salt Lake City
    April 2009 - November 2016

  • Senior Artist at Sensory Sweep
    West Valley City
    October 2007 - March 2009

  • Environment Artist at Sensory Sweep
    West Valley City
    July 2005 - October 2007