Hello, my name is Matt Wood. I have worked as a professional artist in the 3D industry for nearly two decades. During this time I have had the opportunity to work on a variety of projects. From large AAA productions to small indie games. The art styles of these projects have ranged from stylized and cartoony to highly realistic. During my career, I have focused on all aspects of environment art. This includes building block out and proxy objects for early map building, creating props, worldbuilding and set dressing, material creation, setting up lighting, and game optimization. I have also been involved with character creation, vehicles, fx, and product rendering. I thrive in a team environment and I approach my work looking for any opportunity to grow as an artist.
Proficient in:
*Hard surface and organic modeling techniques
*Current PBR lighting and texturing workflows
*Hand-painted textures for stylized visuals
*Strong understanding of art fundamentals, color theory, light theory, and design
*Creating high fidelity textures using high res sculpts
*Up to date with current industry tools such as Substance, Quixel, Zbrush, Maya, and Photoshop
*Experience developing with Unity, Unreal and proprietary engines
*Flexible to changing schedules and tight deadlines
*Being team-oriented and working well with art directors, designers, and programmers
*Ability to be autonomous and work with a limited concept
*Mentoring junior artists
* Optimizing and working within engine constraints set by designers and programmers
Out of work, I enjoy spending time with my family. We enjoy biking, longboarding, and hiking together. If you saw me in person you wouldn't catch me without my sketchbook. I continue my art outside of work and enjoy sketching, figure drawing, and painting.