These levels were created for an unreleased racing game for the CastAR system. I was given an initial block out of the level. I would then model out the road, terrain, and features like the rock formations and buildings according to the concept art. I took the models into substance painter and Photoshop to texture them up. I would then get the level setup and the lighting fleshed out in Unity. I collaborated with Jenn Fortin and Shylow Barker. They created and placed most of the holographic elements, barricades, and bridge props. They also helped with Unity set up and creating the collision.