I had the opportunity to join the Tiny Tina Wonderland co-dev team at Lost Boys Interactive as a world builder. I worked on this project from March 2023 to August 2023. All of my tasks were done within the Unreal Engine. This consisted of map ownership, building structures with the asset kit, terrain and foliage creation, set dressing, as well as optimizing tasks. I collaborated closely with the level designers, lighting artists, art director, and art lead to create the detailed clockwork theme park scenery. The LBI modeling team did an amazing job creating the modular asset kit. I used the modular assets to construct the buildings and the surrounding structures. Once the structures were established, I sculpted the terrain, added foliage, and solidified the player pathing. Careful attention to detail was needed to match the ramshackle art direction while making for a smooth gameplay experience. This took some careful coordination and collaboration with the design team. This map was never released, however, it was a lot of fun to work on, and I loved collaborating with this team.
Senior Art Director: Sue Cenci https://www.linkedin.com/in/susan-m-cenci-a3239a1/
Environment Art Director: Bill Stutte https://www.artstation.com/stutte
Environment Art Lead: Rian Shelton https://www.artstation.com/rianshelton
Lighting Artist: Masha Zarnitsa https://www.artstation.com/mashazarnitsa